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Case ([personal profile] case) wrote in [community profile] fandomsecrets2011-11-03 07:38 pm

[ SECRET POST #1766 ]


⌈ Secret Post #1766 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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[was accidentally labeled a repeat before]


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Notes:

Secrets Left to Post: 00 pages, 000 secrets from Secret Submission Post #252.
Secrets Not Posted: [ 0 - broken links ], [ 1 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 1 2 3 4 5 - repeat ], [ 1 2 3 - posted twice ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

[identity profile] wldcatsprstr-14.livejournal.com 2011-11-04 12:25 am (UTC)(link)
There ARE other ways to make villains villainous but misogyny/sexual assault themes are one of the EASIEST ways. And I'm pretty sure that's why game creators go that route. Because unless you have a serious mental affliction that affects your morals, you're gonna automatically mark someone who is an unrepentant rapist as "villain" 100% of the time. Creators have to do virtually no work to make that happen. It's lazy in a certain way but effective.

[identity profile] oflittlebrain.livejournal.com 2011-11-04 12:37 am (UTC)(link)
yeah, that's a good point. it also makes it even more problematic imo. if you make all your video game bad guys rapists, then it kind of contributes to the myth of real-life rapists all being "villains", when the reality is that people are most often raped by people they already know/trust. people who might otherwise do nice things can also be capable of rape.

[identity profile] wldcatsprstr-14.livejournal.com 2011-11-04 12:45 am (UTC)(link)
Well I have no problem calling real life sexual assailants "villains." That's what I think they are.

But I see your point. It perpetuates the idea that only random criminals are sexual assailants, which is very false.

(Anonymous) 2011-11-04 07:10 am (UTC)(link)
Then they know/trust villains. Duh.

(Anonymous) 2011-11-04 02:36 am (UTC)(link)
I don't know about that. It certainly is a lazy way to establish a character as evil, and it's a common way, but the cheapness makes it cliche and lessens the impact. It's also often pretty thematically meaningless. If the game has no intention of addressing misogyny--and they pretty much never do--then it would be more effective to show us a character is evil by showing us what makes them a threat, their motivation, etc.

I won't say that it doesn't communicate "bad guy" since it obviously does, but I'd also say that it's far less effective than a more thoughtful method would be. OH NOES WORK.

[identity profile] wldcatsprstr-14.livejournal.com 2011-11-04 03:05 am (UTC)(link)
OH NOES WORK.

That's exactly it. Maybe I should have said "effective enough." Lazy creators don't care about thoughtful.