case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2012-10-09 06:49 pm

[ SECRET POST #2107 ]


⌈ Secret Post #2107 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

01.


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02.
[gravity falls]


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03.
[Kuroko no Basket]


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04.
[World of Warcraft]


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05.
[Batman: Arkham City]


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06.
[Blake's 7]


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07.
[Sherlock (2002)]


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08.
[Beelzebub]


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09.
[Kuroko no Basuke]


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10.
[Tonari no Kaibutsu-kun]


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11.
[Spec Ops: The Line]


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12.
[Supernatural]


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13.
[Star Trek: Deep Space Nine]


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14.
[Legend of Korra]


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15.
[Community]


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16.
[The Good Guy]


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17.
[Journey Into Mystery 2011]


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18.
[Rune Factory 3]


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19.
[Journey]



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20.
[South Park]


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Notes:

Secrets Left to Post: 03 pages, 065 secrets from Secret Submission Post #301.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

[personal profile] fscom 2012-10-09 10:52 pm (UTC)(link)
11. http://i50.tinypic.com/9pnqya.jpg
[Spec Ops: The Line]

(Anonymous) 2012-10-10 12:18 am (UTC)(link)
Woo hoo, a Spec Ops secret! I'm only partway through it but I love how it's intentionally using the disturbing parts of the genre to have a genuine emotional impact. I hope the message doesn't turn out to be just "don't play games like this" like you're suggesting.
ariakas: (Default)

[personal profile] ariakas 2012-10-10 01:47 am (UTC)(link)
The message is much, much more complex than that, don't worry.

(Anonymous) 2012-10-10 02:31 am (UTC)(link)
Glad to hear that. I thought not, since so far it's been a lot smarter than that and unwilling to go for easy answers.

Like after the phosphorus bombing part, when the other guys are losing it and turning on each other, it says so much that Walker's way of dealing with the guilt and the horror is, "We have to keep moving."
ariakas: (juggy)

[personal profile] ariakas 2012-10-10 02:06 am (UTC)(link)
Spec Ops: The Line secret, holy shit! So, so many feels, let me show you them.

Huh. See, my roommate was the polar opposite of you - he almost did just "stop playing" he was so frustrated and angry with Walker (long before the interviews with the devs were released talking about the themes; I bought it on launch day). He just wanted to leave Dubai. If it were him, he would have left Dubai. He said it over and over.

Whereas I was somewhere in the middle. I disagreed with Walker and I don't think he's a hero, but I also think it's pretty fucking clear he's traumatized and this is PTSD talking. This was a shitty situation, and he didn't (and couldn't, until it was too late) know that the CIA were manipulating him, and the men who shot at him were the ones trying to do the right thing instead. But, according to the devs, it was never Walker who was trying to be a hero - you are.

That said (SPOILERS SPOILERS SPOILERS) they didn't give us any alternative to dropping Whiskey Pete. I tried a number of different ways to beat that section. I also tried to dropping it only on some of them and clearing out the rest by hand to stop (SPOILER) from happening. They don't let you. I get that it's central to the plot, but I think it was a design flaw; they even acknowledge this as a flaw in the interview, saying that they'd considered letting you not do it and having the plot branch from there. Of course, they're right in that you don't always have a choice - sometimes there's only one way to win. But it does make them somewhat complicit, because "turning it off" fails to take into account the $60 you just dropped on this game. If you're going to break the fourth wall, reality is a factor.

Ultimately though Spec Ops was fucking awesome. It is what more and more games ought to be now that the biggest audience for the genre is over 30. It is about fucking time. Watching my roommate play taught me a lot about myself. He was, almost always, the better man. (SPOILERS) I went after the intel, he fired into the air, etc. If it's the player, not Walker, committing these crimes I'm pretty complicit; my squad was always worth more to me than any civilian.

Except that I wouldn't have dropped the WP. My roommate, the dude out to save the innocent, just meekly went along with that suggestion; I was the one who immediately looked for alternatives (stealth, only using it on the armor/turrets nowhere near the bridge, etc.) It shows you how complex war could be: he was definitely the better man, but he would have been the war criminal, not me, because he wasn't as willing to question.

EDIT: Your analogy to Romeo and Juliet is flawed, though, OP. You don't play Romeo and Juliet. There aren't morality choices that pop up with "Drink the poison?/Don't drink the poison?". If there were, it could well have been a comedy.
Edited 2012-10-10 02:11 (UTC)

OP, and boring rant about the art of video games, here

(Anonymous) 2012-10-10 02:28 am (UTC)(link)
I've been thinking about the Romeo and Juliet analogy since posting this, and I think it was a mistake to compare playing a game to watching a play. Rather, playing a game is like ACTING in a play--your actions are predetermined to some degree, but you create a unique performance within that framework. In this sense, the game's developers are culpable for the "script", and you're culpable for the "acting."

I'd like to further argue that as all scripts are equally real, regardless of whether anyone acts them out, so all paths deliberately programmed into a game are equally true and valid, regardless of whether anyone plays them--and from this, that it's bullshit to blame the player for any "evil" act unless it's completely spontaneous, e.g. killing pedestrians in Grand Theft Auto--but this is much murkier territory, and it's not related to my objection to the White Phosphorus sequence.
ariakas: (Default)

Re: OP, and boring rant about the art of video games, here

[personal profile] ariakas 2012-10-10 02:48 am (UTC)(link)
Oh agreed about killing pedestrians in GTA, but I think there's some measure of "authorial intent" at play there. With Spec Ops, it's more ambiguous. While the WP is set in stone, it's up to the play whether many of the other scenes are canon (and not all of them are telegraphed either, as I found on repeat playthroughs - you have more divergent choices than just the trophy/achievement moments). They ending, so, varies widely depending on the player, and each one becomes his or her "canon".

(Anonymous) 2012-10-10 04:33 am (UTC)(link)
All I have to say is that I really hope this game doesn't get lost among the crowd of shooters, because it's really excellent when it comes to plot and characterization. Hell, I was sold as soon as I heard "game based on Heart of Darkness."
ariakas: (Default)

[personal profile] ariakas 2012-10-10 09:29 am (UTC)(link)
Hell, I was sold as soon as I heard "game based on Heart of Darkness."

Same. That's a lofty goal for a game to emulate, and Spec Ops doesn't fall one inch short.

(Anonymous) 2012-10-10 05:32 am (UTC)(link)
I haven't gotten very far into it, I enjoy it, so...maybe I should leave before it tears me up inside?