Case (
case) wrote in
fandomsecrets2012-12-10 06:48 pm
[ SECRET POST #2169 ]
⌈ Secret Post #2169 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Secrets Left to Post: 04 pages, 078 secrets from Secret Submission Post #310.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

no subject
if i recall correctly the idea for a female lead in ac3 had been mulled over but the creative director, aka the brains behind the entire project, said that the setting didn't suit a female lead, and he's right. so instead of half-assing it, they've included a playable female character in ac3 liberation. that's one example of the industry doing things right, and i can imagine this was aided by the fact that the ac team has a lot of female designers.
the thing you don't seem to understand about the gaming industry is that it's innovative, but at the same time it's totally not. the industry is infested with designers looking to make "fast" money, and by that i mean making easy cash off an idea that has sold well in the past, because consumers will buy it every darn time. so for a lot of these designers, there's little incentive to change their target audience when the one they have is throwing money at them already. once again, that's why change needs to happen from the inside. i'm just saying it's not easy to generate changes in an industry like this when you're only a consumer.