case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2012-12-10 06:48 pm

[ SECRET POST #2169 ]


⌈ Secret Post #2169 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 04 pages, 078 secrets from Secret Submission Post #310.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2012-12-11 12:33 am (UTC)(link)
da - why in the everloving hell would someone possibly change their career aspirations/trajectory just to manufacture change from within. that sort of suggestion is the lazy, apologist way of saying "yeah, too bad for you. sorry about that."

i don't even care about games. i can't stand games where i have to do anything other than shoot something with a remote that abstractly resembles a real gun. i saw that assassin's creed 3 game with the girl main character on tv, though, and seriously thought about it. maybe game companies should stop thinking solely of pandering to their existing audience and think about the audience they could be creating. i'm pretty sure their existing audience will survive with 5% less pandering.
saku: (Default)

[personal profile] saku 2012-12-11 12:46 am (UTC)(link)
i'm not asking people to change their career paths, i'm only saying that's the only way things are going to start changing for the long term. bitching about a lack of female leads isn't going to sway very many minds. the easiest way is to be, or get in touch with, someone working in the industry, so your complaints aren't just coming from some random off the streets. it just takes a little more than making a fandom secret about female leads to generate more of them in the industry.

if i recall correctly the idea for a female lead in ac3 had been mulled over but the creative director, aka the brains behind the entire project, said that the setting didn't suit a female lead, and he's right. so instead of half-assing it, they've included a playable female character in ac3 liberation. that's one example of the industry doing things right, and i can imagine this was aided by the fact that the ac team has a lot of female designers.

the thing you don't seem to understand about the gaming industry is that it's innovative, but at the same time it's totally not. the industry is infested with designers looking to make "fast" money, and by that i mean making easy cash off an idea that has sold well in the past, because consumers will buy it every darn time. so for a lot of these designers, there's little incentive to change their target audience when the one they have is throwing money at them already. once again, that's why change needs to happen from the inside. i'm just saying it's not easy to generate changes in an industry like this when you're only a consumer.

(Anonymous) 2012-12-11 01:47 am (UTC)(link)
1. Saku didn't say that people should change careers/their trajectories anywhere. What they did say was that there needed to be more creators in general to increase the chances of someone getting past/overcoming the mound of rejection. They never said *where* those creators should come from.

2. The focus on their audience [and what's probably the bigger problem, certain types of games] because that's what they know will sell. Love it or hate it video game companies are out to make money, and having a game flop means a major loss in money usually - so when it comes to something that's risky they're probably going to play it safe. The best way to change that is to buy games that *do* take a risk - or offer whatever it is you'd rather they do. For example, the girl in the PSP Assassin Creed's game? People buying it would be a good way to encourage that to continue. If no one buys it then, as likely as not, it's going to be blamed on the lead being female.

Another route, which was mentioned, was going straight to the company. If enough people end up asking for it, then they might decide to try it out - but honestly? The chances of that happening aren't the best since, while Devs do listen, they've been known to basically give the finger too [and I can't say I blamed them in those cases.]

(Anonymous) 2012-12-11 02:32 am (UTC)(link)
if you want to change things i suggest getting into the industry, that's a good start. otherwise things won't change.

"I suggest getting into the industry" sounds like "I suggest beginning a career in the industry."

(Anonymous) 2012-12-11 05:15 am (UTC)(link)
A suggestion =/= You have to do this!

(Anonymous) 2012-12-11 05:16 am (UTC)(link)
SA

Also, you do realize that there are indy devs who don't give up their day job to work on games, right?

(Anonymous) 2012-12-11 10:21 pm (UTC)(link)
Yeah, but on the other hand, those indie developers aren't going to be making much of an impact on the industry.
insanenoodlyguy: (Default)

[personal profile] insanenoodlyguy 2012-12-11 05:21 am (UTC)(link)
Then your opinion is worthless.

No really. You just made it clear you aren't going to spend money on anything. Why make anything for you?

Social Justice will never beat capitalism. It can only convince it there's money in appealing to it.
Edited 2012-12-11 05:21 (UTC)