case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2012-12-10 06:48 pm

[ SECRET POST #2169 ]


⌈ Secret Post #2169 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 04 pages, 078 secrets from Secret Submission Post #310.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2012-12-11 01:47 am (UTC)(link)
1. Saku didn't say that people should change careers/their trajectories anywhere. What they did say was that there needed to be more creators in general to increase the chances of someone getting past/overcoming the mound of rejection. They never said *where* those creators should come from.

2. The focus on their audience [and what's probably the bigger problem, certain types of games] because that's what they know will sell. Love it or hate it video game companies are out to make money, and having a game flop means a major loss in money usually - so when it comes to something that's risky they're probably going to play it safe. The best way to change that is to buy games that *do* take a risk - or offer whatever it is you'd rather they do. For example, the girl in the PSP Assassin Creed's game? People buying it would be a good way to encourage that to continue. If no one buys it then, as likely as not, it's going to be blamed on the lead being female.

Another route, which was mentioned, was going straight to the company. If enough people end up asking for it, then they might decide to try it out - but honestly? The chances of that happening aren't the best since, while Devs do listen, they've been known to basically give the finger too [and I can't say I blamed them in those cases.]

(Anonymous) 2012-12-11 02:32 am (UTC)(link)
if you want to change things i suggest getting into the industry, that's a good start. otherwise things won't change.

"I suggest getting into the industry" sounds like "I suggest beginning a career in the industry."

(Anonymous) 2012-12-11 05:15 am (UTC)(link)
A suggestion =/= You have to do this!

(Anonymous) 2012-12-11 05:16 am (UTC)(link)
SA

Also, you do realize that there are indy devs who don't give up their day job to work on games, right?

(Anonymous) 2012-12-11 10:21 pm (UTC)(link)
Yeah, but on the other hand, those indie developers aren't going to be making much of an impact on the industry.