Case (
case) wrote in
fandomsecrets2012-12-10 06:48 pm
[ SECRET POST #2169 ]
⌈ Secret Post #2169 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
01.

__________________________________________________
02.

__________________________________________________
03.

__________________________________________________
04.

__________________________________________________
05.

__________________________________________________
06.

__________________________________________________
07.

__________________________________________________
08.

__________________________________________________
09.

__________________________________________________
10.

__________________________________________________
11.

__________________________________________________
12.

__________________________________________________
13.

__________________________________________________
14.

__________________________________________________
15.

__________________________________________________
16.

__________________________________________________
17.

__________________________________________________
18.

__________________________________________________
Notes:
Secrets Left to Post: 04 pages, 078 secrets from Secret Submission Post #310.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

no subject
(Anonymous) 2012-12-11 01:47 am (UTC)(link)2. The focus on their audience [and what's probably the bigger problem, certain types of games] because that's what they know will sell. Love it or hate it video game companies are out to make money, and having a game flop means a major loss in money usually - so when it comes to something that's risky they're probably going to play it safe. The best way to change that is to buy games that *do* take a risk - or offer whatever it is you'd rather they do. For example, the girl in the PSP Assassin Creed's game? People buying it would be a good way to encourage that to continue. If no one buys it then, as likely as not, it's going to be blamed on the lead being female.
Another route, which was mentioned, was going straight to the company. If enough people end up asking for it, then they might decide to try it out - but honestly? The chances of that happening aren't the best since, while Devs do listen, they've been known to basically give the finger too [and I can't say I blamed them in those cases.]
no subject
(Anonymous) 2012-12-11 02:32 am (UTC)(link)"I suggest getting into the industry" sounds like "I suggest beginning a career in the industry."
no subject
(Anonymous) 2012-12-11 05:15 am (UTC)(link)no subject
(Anonymous) 2012-12-11 05:16 am (UTC)(link)Also, you do realize that there are indy devs who don't give up their day job to work on games, right?
no subject
(Anonymous) 2012-12-11 10:21 pm (UTC)(link)