case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2012-12-10 06:48 pm

[ SECRET POST #2169 ]


⌈ Secret Post #2169 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 04 pages, 078 secrets from Secret Submission Post #310.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2012-12-11 01:31 am (UTC)(link)
"Writing the game to accomodate both versions can get a bit harder though."

No it's not. There's actual examples of this exact thing which prove this statement wrong. Mass Effect is the same game, same story no matter which character you choose, the only exception being possible love interests.

They would actually have to TRY to fuck it up. Like, say, the Tomb Raider rape backstory thing. That is a perfect example of what you're talking about, because it's insensitive, bad storytelling, and incredibly sexist. If game creators stop viewing female characters as strange, weak and foreign creatures and start treating them like actual characters, there would be no problems.

(Anonymous) 2012-12-11 01:33 am (UTC)(link)
No it's not. There's actual examples of this exact thing which prove this statement wrong. Mass Effect is the same game, same story no matter which character you choose, the only exception being possible love interests.

Exactly. Mass Effect. Dragon Age.

It can be done and it can be wildly popular.

(Anonymous) 2012-12-11 01:35 am (UTC)(link)
I've played ManShep and FemShep, and FemShep is SO MUCH COOLER.
insanenoodlyguy: (Default)

[personal profile] insanenoodlyguy 2012-12-11 04:02 am (UTC)(link)
And do you know how much extra work was put into mass effect to make that work? It was well done, but it wasn't simple. It was lots and lots of code.

(Anonymous) 2012-12-11 06:17 am (UTC)(link)
But why is it considered "extra work" to put in female characters? Instead of having this male-first mentality, shouldn't game creators just plan on making games for both?

(Anonymous) 2012-12-11 07:09 am (UTC)(link)
I'm not taking about the coding, I'm talking about the act of simply making female characters.

And in that case, maybe people can just *gasp* not make every single main character a man every single time
(reply from suspended user)

(Anonymous) 2012-12-11 06:58 pm (UTC)(link)
The industry is wrong. It's a well-known fact that women make up almost half of gamers by now. They are simply refusing to tap a market that is obviously there and obviously wanting more.

Which means they are the guilty of both being sexist and being terrible at business.
ladyrogue: (divine by kc_anathema)

[personal profile] ladyrogue 2012-12-15 08:06 pm (UTC)(link)
But again, they assume women are going to play the Wii or the Sims more. Hence why you see so many simulation games/fashion/ponies. They figure that women will be more attracted to those types of games. I'm not saying they're right, I'm just saying that's what they think. Whereas the majority of players on games such as Halo, Call of Duty, Hitman, etc are going to be male. Again, I'm sure there are women who play these games *points to self*, but the industry will assume the majority will be male, so why bother putting in more work when you've already made your majority happy?

So to answer the question of why the default is male in these types of games... Because males are considered to be more violent, aggressive, ruthless, etc. thus it makes sense (in their minds) to use a male character for the more violent games. (For example, if the game had been Goddess of War, would they have made it just as violent?)