case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2013-02-10 03:51 pm

[ SECRET POST #2231 ]


⌈ Secret Post #2231 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 04 pages, 086 secrets from Secret Submission Post #319.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2013-02-10 09:39 pm (UTC)(link)
I'm playing and enjoying XIII, but can see how it would be improved. What sorts of (low-spoilers, please) changes were made in XIII-2?
azi: The brand of the Pulse l'Cie. (Final Fantasy - XIII - l'Cie brand)

[personal profile] azi 2013-02-10 10:08 pm (UTC)(link)
Not to give away any storyline-related spoilers, most of the changes not related to playable characters are to do with the battle system.

The major complaint in FFXIII, and it was certainly my main issue, was that it was 'Game Over' if the player-controlled character dies. In FFXIII-2, the 'leader' designation simply switches to the other character, making the whole thing less annoying and less chance-based in terms of instant-death moves and the resulting game over. Another aspect that altered battle-related gameplay in FXIII-2(and this, for me, was a downside, albeit a very, very minor one) was that it considerably less tactically slanted than the first game. By this I mean that it wasn't as necessary to break out the Saboteur/Synergist roles in order to progress.

For the record, I enjoyed both games rather a lot. c:

(Anonymous) 2013-02-10 11:27 pm (UTC)(link)
That DOES sound like something to look forward to. Thank you.

(Anonymous) 2013-02-11 01:20 am (UTC)(link)
It's practically impossible to die in FFXIII though. The battles were too easy.
azi: The brand of the Pulse l'Cie. (Final Fantasy - XIII - l'Cie brand)

[personal profile] azi 2013-02-11 02:49 pm (UTC)(link)
That depends -- I waded through the game over-levelled and killing everything with ease, but some of the enemies at the end have that little instant-kill move which, if you're unlucky enough to be hit by it, will INVARIABLY be used on your player-character and, as such, cause a completely unnecessary and entirely frustrating game-over.

That bugger got me TWICE despite the final battle being laughably easy, so it depends on luck.

(Anonymous) 2013-02-11 03:19 am (UTC)(link)
Yeah I really like the tactical, strategic method that is basically forced on players in XIII. I hate when games just give you an option to zombie bash your way through every battle.
rionaleonhart: final fantasy xiii: lightning pays intense attention to you. (speak carefully)

[personal profile] rionaleonhart 2013-02-10 10:29 pm (UTC)(link)
To add to what [personal profile] azi said, Final Fantasy XIII-2 also put more focus on exploration and introduced a lot of sidequests and minigames, which was nice, given that XIII's gameplay generally lacked variety.

The 'which was nice' does not apply to the Hands of Time minigame.
nynaeve_sedai: (Default)

[personal profile] nynaeve_sedai 2013-02-10 11:07 pm (UTC)(link)
I haven't finished XIII. (I'm terrible about finishing FF games. Idk why). But I have found myself *bored* to some extent. I played X on my PS2 and there was always something extra to do it felt like... this one has been painfully straightforward. Probably why I haven't picked it up in four or five months :(

(Anonymous) 2013-02-11 07:00 am (UTC)(link)
I may like some of them a little less than others, but yes, XIII was the first FF game to just outright bore me.
azi: A concept shot of the Moonflow. (Final Fantasy - Spira)

[personal profile] azi 2013-02-11 12:47 am (UTC)(link)
You know, I forgot about the Hands of Time minigame and I 100%'d the whole thing. I think this means that I repressed it and now I'm having flashbacks to the epic frustration. 8(

I can even hear the music, ARGH.