Case (
case) wrote in
fandomsecrets2013-02-10 03:51 pm
[ SECRET POST #2231 ]
⌈ Secret Post #2231 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Secrets Left to Post: 04 pages, 086 secrets from Secret Submission Post #319.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

no subject
The major complaint in FFXIII, and it was certainly my main issue, was that it was 'Game Over' if the player-controlled character dies. In FFXIII-2, the 'leader' designation simply switches to the other character, making the whole thing less annoying and less chance-based in terms of instant-death moves and the resulting game over. Another aspect that altered battle-related gameplay in FXIII-2(and this, for me, was a downside, albeit a very, very minor one) was that it considerably less tactically slanted than the first game. By this I mean that it wasn't as necessary to break out the Saboteur/Synergist roles in order to progress.
For the record, I enjoyed both games rather a lot. c:
no subject
(Anonymous) 2013-02-10 11:27 pm (UTC)(link)no subject
(Anonymous) 2013-02-11 01:20 am (UTC)(link)no subject
That bugger got me TWICE despite the final battle being laughably easy, so it depends on luck.
no subject
(Anonymous) 2013-02-11 03:19 am (UTC)(link)