case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2013-06-18 06:48 pm

[ SECRET POST #2359 ]


⌈ Secret Post #2359 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 03 pages, 066 secrets from Secret Submission Post #336.
Secrets Not Posted: [ 0 - broken links ], [ 1 - not!secrets ], [ 1 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
badass_tiger: Charles Dance as Lord Vetinari (Default)

[personal profile] badass_tiger 2013-06-18 11:04 pm (UTC)(link)
idk what game this is, but 'it would've been great if you weren't poor' sure sounds a lot like irl
dethtoll: (Default)

[personal profile] dethtoll 2013-06-18 11:08 pm (UTC)(link)
It's Bioshock, specifically the first one.
dethtoll: (Default)

[personal profile] dethtoll 2013-06-18 11:04 pm (UTC)(link)
Rapture had a good visual design, yeah, but let's be real, it's pretty much 1940s NYC underwater. The real problem with Rapture wasn't that it was underwater, but that its culture was built around "got mine, fuck you."

(Anonymous) 2013-06-18 11:07 pm (UTC)(link)
It was pretty in an Art Deco kind of way, but I wouldn't like the endless darkness, and I would fret a lot about any cracks in the windows. Also, does the air get stale? Is it damp? I imagine it's cold - how do we heat it without burning up the available oxygen? Will I get the bends if I have to surface?

(Anonymous) 2013-06-18 11:08 pm (UTC)(link)
P.S. "Even with the splicers"? No. Definite NO.
saku: (Default)

[personal profile] saku 2013-06-18 11:14 pm (UTC)(link)
a large point to rapture as a construct was to showcase the effects of tyranny. many freedoms were outlawed despite the city being advertised as a safe place for the best people to practice things that surface society had tabooed. it was only meant for society's greatest thinkers, inventors, etc. and that was its ultimate downfall. frank fontaine himself more or less said that all these people think their admission into rapture makes them "great" (ergo above blue collar work) but they all forget that somebody has to "scrub the toilets." it was fated to be unstable from the start, no less because most of the power that was promised in the city really only applied to andrew ryan.

i think rapture is a beautiful city and a really interesting concept. but rapture is no better - far worse, really - than any other governed area; with the tools presented to the people, we see how quickly it deteriorates. so if you really think that living thousands of meters under the atlantic ocean with a drugged out, mentally unstable populace at the mercy of 3-4 egotistical tyrants is ideal, then be my guest, but you're romanticising the concept of rapture and missing the point of the setting and backstory in the game(s).
Edited 2013-06-18 23:15 (UTC)

(Anonymous) 2013-06-18 11:41 pm (UTC)(link)
lbr, though, Rapture wasn't showcasing the effects of tyranny, it was showcasing the effects of Libertarianism at its most extreme. That was kind of the whole point. The tyranny that you're talking about is the inevitable result of pure Libertarianism - tyranny of the mega-rich, who thus have all the rights and make all the rules because they own everything.
saku: (Default)

[personal profile] saku 2013-06-18 11:51 pm (UTC)(link)
so then yes, it was showcasing the effects of tyranny. its cause isn't really the highlight in my opinion because in all 3 bioshock games the cause has differed, whereas the effect - and the message - has more or less boiled down to "extremism is bad."

(Anonymous) 2013-06-18 11:17 pm (UTC)(link)
Except living without sunlight would likely result in serious depression eventually.

(Anonymous) 2013-06-19 01:31 am (UTC)(link)
It's cool, in the second game you meet the Totally Stable mental health professional Andrew Ryan provided. :D

(Seriously, Rapture fucks EVERYONE over. No exceptions.)

(Anonymous) 2013-06-18 11:22 pm (UTC)(link)
"it would be pretty great if you weren't poor" is a pretty amazing comment to make given the Randian roots of Rapture

I think what you kind of want to say here is "Rapture is beautiful and a similar city that wasn't a dystopia would be pretty great
writerserenyty: (Default)

[personal profile] writerserenyty 2013-06-18 11:22 pm (UTC)(link)
Rapture was certainly pretty, and living in an underwater city would have been cool, but man the politics and the libertarian ethic of Rapture would make it unbearable for me.

(Anonymous) 2013-06-18 11:23 pm (UTC)(link)
Well, there's Dubai's underwater hotel if you have the cash to fund that kind of venture!

[personal profile] transcriptanon 2013-06-18 11:32 pm (UTC)(link)
[Picture is of Rapture, an underwater city from the videogame Bioshock.]

Even with the splicers, plasmids, and the war, I would much rather live in Rapture than any place I've ever actually lived. It's so beautiful, and it seems like it would've been great if you weren't poor. Not to mention all the beautiful outfits and being able to see fish outside of your window each morning.

And a lot of people say an underwater city is a bad idea BECAUSE of Rapture, but you can't compare a city with magical drug users to reality like that.An underwater city would be like heaven to me.

Secret because everyone tells me it's terrible, but I've played through the games four times, three of which were just to look at the scenery again.
rivia: (Default)

[personal profile] rivia 2013-06-18 11:36 pm (UTC)(link)
i'm pretty sure there are ongoing attempts at underwater communities atm. it's a good idea in the sense that there's lots of areas with lots of people all crammed together, but it'd probably fuck up the aquatic ecosystem somehow.
terabient: Anime-styled profile pic that is kinda, sorta like me (Default)

[personal profile] terabient 2013-06-18 11:39 pm (UTC)(link)
I wouldn't mind living in Rapture as long as I was the only person living there

(Anonymous) 2013-06-19 01:16 am (UTC)(link)
And a lot of people say an underwater city is a bad idea BECAUSE of Rapture, but you can't compare a city with magical drug users to reality like that.

Except you can compare them, that's pretty much the whole point of the game, is a storytelling device for exploring America's shitty history and basically posing a "what-if" type scenario. The whole point is to compare things and examine them in a fun, interesting, and in some cases, intellectual way.
elaminator: (BioShock Infinite: Elizabeth)

[personal profile] elaminator 2013-06-19 01:16 am (UTC)(link)
If all you care about is aesthetics I can see it. It IS a gorgeous, gorgeous place. ...Nothing else about it holds up though, lol. It's nightmare material for a reason and lets be honest, rich or poor sooner or later things would go very, very bad for you, and no amount of pretty would be worth it.

TBH I wouldn't make it past the first bayosphere, and if I did I would live in constant fear of the glass breaking, or of a splicer jumping out of nowhere and smashing my head in. (Just like when I'm playing the game!) So sorry; can't agree with you.

(Anonymous) 2013-06-19 01:29 am (UTC)(link)
LOVE it, a Bioshock secret on the same day I read an article about a bunch of rich whiners who want to go build an ocean city so they can "own what they make and not be beholden to any government". LOOOOVE IT. :D

(Anonymous) 2013-06-19 01:47 am (UTC)(link)
Fuckin' everything would suck less if you weren't poor, even irl.

And to be accurate, Rapture ended up sucking for everyone eventually. In fact having more money would have probably meant I was more likely to go after you to try and remedy my near-constant lack of bullets.

I think it'd be safer to say you love the Art Deco style and the underwater aspect, but I think everyone would be better off if the city hadn't been created by Andrew Ryan.

(Anonymous) 2013-06-19 02:34 am (UTC)(link)
I haven't played the first bioshock but...There'd be a *lot* of drawbacks to an underwater city in general. In some ways it could very well be like living in a death trap considering that it would be [as close as you can get to] ideal circumstances to causing depression, eventual major over-crowding and major competition over resources if something where to happen and cut of the supply lines to the city, which would be relatively easy. The fact that you'd have trouble growing your own food between the lack of sunlight, and the sheer amount money it would cost to run enough lights every day to grow it would be pretty prohibitive, even if you didn't have to worry about building in, or adding on, space to do it. There's also the problem of, well. Economy. The one that would be the easiest to create would be a tourist industry, and that really isn't the most reliable thing to depend on.

tl;dr: An underwater city would be pretty, but not very practical all things considered...and that's before you even start adding in splicers etc.