case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2015-09-05 03:35 pm

[ SECRET POST #3167 ]


⌈ Secret Post #3167 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 02 pages, 040 secrets from Secret Submission Post #453.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

[personal profile] cbrachyrhynchos 2015-09-06 03:58 am (UTC)(link)
It's an amazingly stupid secret. Windows Vista and XP combined have a 15% market share 12.5% of that is legacy business hardware, and my dad, none of whom are buying DX11 games. DX11 is standard from Windows 7 forward.

So, let's talk about who the big stakeholders are in game development these days. Any of the following have more pull than desktop owners who don't have DX11.

1. The console divisions of Microsoft and Sony. Game publishers built for DX9 compatibility because of the XBox 360. You'll see DX12 as a standard when the XBone becomes standard.
2. Laptops, which now outnumber desktops and have slowly been catching up with them on price/performance.
3. Google. Yes, Android is both the biggest operating system and the fastest growing operating system.

Not to mention, DirectX is an API, not a measurement of GPU performance. DirectX 11 and 12 are used on Windows Phone and Surface. Neither API is a magic bullet when it comes to game design, since those low-level APIs are going to be abstracted away by the game Engine.

(Anonymous) 2015-09-06 04:10 am (UTC)(link)
By your logic why not still have games compatible with Win 3.1 16 bit operating system? I mean I am sure there are plenty of people still using 286/386 machines with 8 megs of RAM. Right? At some point there has to be a cut off. WinXP is no longer supported by Microsoft. 64 bit OS's have been around for some time now.

Tweak and get the PC end perfect, THEN branch put to other builds. If it is a PC game, make it the best PC game you can, then bring others under the umbrella once you have gotten everything right.

Upgrade or GTFO of the way.

[personal profile] cbrachyrhynchos 2015-09-06 04:36 am (UTC)(link)
why not still have games compatible with Win 3.1 16 bit operating system?

Because Microsoft has shipped over 84 million XBox 360 systems using the Direct X 9 API while Win 3.1 has less than 1% marketshare.

A publisher like EA games exists to make money. More copies equals more money. So EA Games will make DX9-compatible games until it's no longer profitable for them to do so.

Tweak and get the PC end perfect, THEN branch put to other builds. If it is a PC game, make it the best PC game you can, then bring others under the umbrella once you have gotten everything right.

Why should they? Users with high-end graphics cards are about as relevant as Steam on Linux.

[personal profile] cbrachyrhynchos 2015-09-06 04:47 am (UTC)(link)
Not to mention that the asset production pipeline for 3D just doesn't work that way. Unless you're playing on a Pixar render farm you're not getting original assets and full lighting effects. You're getting baked models and pre-computed approximations, which can be further baked down to minimum-spec GPU and screens.

None of which has anything to do with DX11 or DX12, which ship on phones for fuck's sake.
Edited 2015-09-06 04:54 (UTC)

(Anonymous) 2015-09-06 12:50 pm (UTC)(link)
Why in the world should they get the PC end perfect first when that's the smallest part of their customer base? Most people use consoles. And see, they're not making games specifically for YOU, anon.

I mean fuck, you're delusional.