Case (
case) wrote in
fandomsecrets2021-10-26 05:47 pm
[ SECRET POST #5408 ]
⌈ Secret Post #5408 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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[Horrible Histories]
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[Buffy the Vampire Slayer]
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[Incarnations of Immortality]
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Notes:
Secrets Left to Post: 02 pages, 25 secrets from Secret Submission Post #774.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

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(Anonymous) 2021-10-26 11:58 pm (UTC)(link)no subject
(Anonymous) 2021-10-27 02:10 am (UTC)(link)no subject
Because "back in my day" what I was used to was games released on a cartridge, and what you bought was what you were stuck with until the cart degraded. I still am trying to accustom myself to the idea that nowadays games are not even pretending to be the finished product upon release, and it's normal for them to be updated with bug fixes, additional gameplay features, etc.
So to me it seems perfectly reasonable to expect the game to be "ready" on the release date, but I guess younger gamers (and PC gamers - I was always a console gamer) would be more accustomed towards patches and willing to wait for a fix instead of griping about problems at launch.
(I can't speak for this game and its issues because I haven't played it, nor can I speak to the current game dev scene, just this comment caused me to remember how weirded out I am by how much some recent games have changed via patch since I purchased them - and mostly for the better, but even after all these years, I never expected more content than what I bought!)
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(Anonymous) 2021-10-27 07:11 am (UTC)(link)no subject
Though yeah, I heard about Cyberpunk being pulled from retail shelves, so this sounded like a severe example. Those of us from the old days could deal with delays until the product was ready - I suspect younger gamers would also be okay with this despite the ability to patch.
And as the original secret alludes to: therefore there is no reason to make your devs *crunch* for some deadline. Exhausted and frustrated and anxious coders will make more mistakes. (I know because I've been one, lol)