case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2021-10-26 05:47 pm

[ SECRET POST #5408 ]


⌈ Secret Post #5408 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.


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[Horrible Histories]


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[Buffy the Vampire Slayer]


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04.
[Incarnations of Immortality]


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Notes:

Secrets Left to Post: 02 pages, 25 secrets from Secret Submission Post #774.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2021-10-27 02:10 am (UTC)(link)
I feel like people mostly complain about "laziness" when it comes to a lack of patches/bug fixes for games after they've already been released. Like, it's fine to have to churn something out ASAP and have some bugs, but when there's no money put towards fixing up the game afterwards, people get frustrated.
pantswarrior: "I am love. Find me, walk beside me..." (Default)

[personal profile] pantswarrior 2021-10-27 02:55 am (UTC)(link)
...Might depend on how old they are?

Because "back in my day" what I was used to was games released on a cartridge, and what you bought was what you were stuck with until the cart degraded. I still am trying to accustom myself to the idea that nowadays games are not even pretending to be the finished product upon release, and it's normal for them to be updated with bug fixes, additional gameplay features, etc.

So to me it seems perfectly reasonable to expect the game to be "ready" on the release date, but I guess younger gamers (and PC gamers - I was always a console gamer) would be more accustomed towards patches and willing to wait for a fix instead of griping about problems at launch.

(I can't speak for this game and its issues because I haven't played it, nor can I speak to the current game dev scene, just this comment caused me to remember how weirded out I am by how much some recent games have changed via patch since I purchased them - and mostly for the better, but even after all these years, I never expected more content than what I bought!)

(Anonymous) 2021-10-27 07:11 am (UTC)(link)
Back in my day, the games released on cartridge had no noticeable bugs or glitches at all. Today it's common for game studios to release what's essentially a half-product and then release downloadable patches hoping to fix the game-breaking bug at the end before players reach it. Cyberpunk was released in a state which was downright unplayable on some consoles and was removed from stores 2 weeks after the release because of that, and it's not even the first or only major AAA game like this.
pantswarrior: "I am love. Find me, walk beside me..." (Default)

[personal profile] pantswarrior 2021-10-27 12:19 pm (UTC)(link)
Yeah, that's kind of what I'm getting at. People in the "cart" age range are probably more alarmed when a product shipped with obvious, noticeable bugs because we aren't used to them being fixable, whereas a younger gamer may go "oh well, that'll get patched", so it may be a generational thing, the idea that it's not alarming to find bugs in a purchased game and the assumption that the dev will/should try to improve it after release.

Though yeah, I heard about Cyberpunk being pulled from retail shelves, so this sounded like a severe example. Those of us from the old days could deal with delays until the product was ready - I suspect younger gamers would also be okay with this despite the ability to patch.

And as the original secret alludes to: therefore there is no reason to make your devs *crunch* for some deadline. Exhausted and frustrated and anxious coders will make more mistakes. (I know because I've been one, lol)