Case (
case) wrote in
fandomsecrets2022-12-18 04:57 pm
[ SECRET POST #5826 ]
⌈ Secret Post #5826 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Secrets Left to Post: 02 pages, 39 secrets from Secret Submission Post #834.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

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(Anonymous) 2022-12-18 10:34 pm (UTC)(link)no subject
If you think buying (expensive) and learning to use Photoshop is 'no work' tells me you might not know as much about Photoshop as you think.
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(Anonymous) 2022-12-19 02:53 am (UTC)(link)Photoshop budgeted in lots of money for their user interface, while (much as I love GIMP) I get the impression that, like lots of open source projects, it tries to make up for its usability shortcomings by just telling users they're supposed to read the effin' manual. And telling non-users that it's just as powerful as the proprietary thing, and actually superior in most ways, and that the idea that PS is easier to use owes its existence to universities and design schools exposing their students to the Adobe product. But the relevant difference is that Photoshop designers put actual emphasis on people being able to look at the menus and ask themselves "which of these options sounds like it will apply the effect I need?" Which maybe seems trivial, but when you consider how many times a user that isn't hyper-familiar with a particular program will have to do that and then either be happy that their guesswork worked or go search for what the program actually called the thing they needed and where it's located, it adds up. Especially when "what this program called the thing" bears no similarity to anything they would have called it and is hard to memorize, so they have to do the exact same thing the next time they want the same effect, or take notes and more notes on what they did before.
I'd agree with you that mastering Photoshop is quite the time commitment, but making art with it at all? Not really.
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(Anonymous) - 2022-12-19 06:19 (UTC) - Expandno subject
(Anonymous) 2022-12-18 10:50 pm (UTC)(link)no subject
(Anonymous) 2022-12-18 11:43 pm (UTC)(link)(no subject)
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(Anonymous) 2022-12-19 03:00 am (UTC)(link)(no subject)
(Anonymous) - 2022-12-19 03:15 (UTC) - Expandno subject
Can they make the effect without them? Sure. Do they want to take all that time to do it on a piece of art that they're doing for a client, who absolutely will not know the difference?
Hell no.
I think everyone just needs to do their art in the way that makes them happy, and if that means no brushes, well - all good! I don't judge, and I don't know why anyone else would, really; art is so subjective, anyway.
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(Anonymous) - 2022-12-19 03:18 (UTC) - Expand(no subject)
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(Anonymous) - 2022-12-19 03:36 (UTC) - Expand(no subject)
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(Anonymous) 2022-12-18 11:33 pm (UTC)(link)Yes, there are a lot of tools. That doesn't make things into art for you.
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(Anonymous) 2022-12-18 11:47 pm (UTC)(link)no subject
(Anonymous) 2022-12-19 12:23 am (UTC)(link)It'd be better if you just stole an artist's fanart to use as a pfp probably.
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(Anonymous) 2022-12-19 12:12 am (UTC)(link)no subject
(Anonymous) 2022-12-19 12:26 am (UTC)(link)No, fanartists use their own talent, work and creativity to make a piece of art. It's not stealing. Come on, surely this is an old argument.
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(Anonymous) 2022-12-19 12:28 am (UTC)(link)no subject
(Anonymous) 2022-12-19 02:19 am (UTC)(link)LBR, tech bros like you want AI art because then you can skip paying artists for their work.
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(Anonymous) - 2022-12-20 21:56 (UTC) - Expandno subject
(Anonymous) 2022-12-19 03:52 am (UTC)(link)Fan artists still spend their own time and energy and skill on creating that fan art, and acknowledge that it IS fan art.
They aren't punching in a prompt to a computer and then claiming it was their own work and skill.
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(Anonymous) 2022-12-19 06:27 am (UTC)(link)2) Still no it's not the same. The work they do is work. The thing they steal is mostly promotion (by using the famous base) and some ideas. So no, not the same
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(Anonymous) 2022-12-19 12:16 am (UTC)(link)AI art to me is like if someone claimed to be an artist because they made a few picrew avatars/characters tbh, I can't believe there are people who don't get it, which ofc there are /SIGH
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(Anonymous) 2022-12-19 12:22 am (UTC)(link)no subject
(Anonymous) 2022-12-19 03:19 am (UTC)(link)Guess I'll try and break into the industry again when I've programmed my own game engine from the ground up.
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(Anonymous) 2022-12-19 08:47 am (UTC)(link)If you gave me Stable Diffusion, I'd be able to get there in much less time. That said, I'd refuse, because I don't love that they scraped other people's work online to teach their AI. I've seen people post their AI "work" on social media and getting praise for it and it just gives me secondhand embarrassment. Why are you LARP-ing as an artist bro, I know you can't draw for shit.
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The people who have a problem with AI art also have a problem with pirating brushes that the creators have put up for sale.
Coders could make an AI dataset using only art that the original creators had been compensated for! Either because they were paid, or because they released the art under a license that says you can use it without paying! As long as the coders aren't doing that, people will keep having a problem with it.
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(Anonymous) 2022-12-20 02:17 pm (UTC)(link)