case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2013-02-23 03:21 pm

[ SECRET POST #2244 ]


⌈ Secret Post #2244 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

01.


__________________________________________________



02.


__________________________________________________



03.


__________________________________________________



04.


__________________________________________________



05.


__________________________________________________



06.


__________________________________________________



07.


__________________________________________________



08.


__________________________________________________



09.


__________________________________________________



10.


__________________________________________________



11.


__________________________________________________



12.


__________________________________________________



13.


__________________________________________________



14.


__________________________________________________



15.


__________________________________________________



16.


__________________________________________________



17.


__________________________________________________



18.


__________________________________________________



19.


__________________________________________________
















Notes:

Secrets Left to Post: 05 pages, 121 secrets from Secret Submission Post #321.
Secrets Not Posted: [ 0 - broken links ], [ 1 - not!secrets ], [ 0 - not!fandom ], [ 1 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2013-02-23 11:29 pm (UTC)(link)
I agree.

It's like being in the fandom for a tv show/movie/comic and only having read the wikipedia article.

(Anonymous) 2013-02-23 11:40 pm (UTC)(link)
Because a lot of story/character development happens during the actual gameplay, right? All that button pushing really helps when you're writing fanfic.

(Anonymous) 2013-02-24 05:51 am (UTC)(link)
Depending on the game, in-game lines may be different on each playthrough. So yes, 'all that button pushing' does help when it comes to character development.

da

(Anonymous) 2013-02-24 10:55 am (UTC)(link)
so what happens when my button pushing differs from your button pushing?

are you more right than me because you saw/experienced different background dialogue?

(Anonymous) 2013-02-23 11:48 pm (UTC)(link)
Not really. Most of the games I've played no story development happens in between cut scenes. You're just grinding, finding treasure chests and what not. It doesn't actually contribute anything to your real understanding of the story/character beyond getting you more invested cause you put the effort in. But in terms of understanding the story? Just watching the cutscenes is enough. And then, who cares if you watched them on your tv or on youtube?

(Anonymous) 2013-02-24 01:30 am (UTC)(link)
Not even a little bit.

Just because I didn't personally mash the buttons doesn't mean that I didn't observe the entire story and character progression.

Wikis on the other hand are a quick summary.

(Anonymous) 2013-02-24 03:24 am (UTC)(link)
You miss out on a lot by not personally playing the game. I can't believe there are people in this thread who seem to doubt this.

I disagree with OP that this stops you from being a "real fan" or whatever because seriously what even is that? Fandom is not a contest. But watching a game and playing a game are often completely different experiences.

I'd say it's less like only reading the wikipedia article and more like only reading the final script of the movie. You're getting all the information, yes, but not in the same way.

Using the example of MGS4, there's a part where you basically have to do a lot of button mashing for a really long time during a pretty emotionally charged part. It gets quite physically stressful and taxing near the end. If you're not the one doing the button mashing yourself, it's not going to affect you nearly as much because you won't have that added stress. It doesn't feel like it's your fault for not pressing it fast enough, like you're personally letting Snake down.

(Anonymous) 2013-02-24 03:34 am (UTC)(link)
or the part in the third game where during a scene, the game forces you to press the button and shoot The Boss

(Anonymous) 2013-02-24 03:54 am (UTC)(link)
I gotta agree with this. Most good games capitalize on the 'interactive' part of the medium to great effect. Even simple things, like you mentioned being personally responsible for what happens on screen, or in an example I run into a lot in fighting games is when one character really fits your play style above all the others; you get attached. You can't really have the same experience just by hearing someone else say 'this guy plays fun'. It's a fundamental part of the medium, and you just don't get the same kind of connection from watching a game and playing it.

(Anonymous) 2013-02-24 10:58 am (UTC)(link)
I agree!

I mean, when a writer wants Otacon and Snake to have angry sex to work out Snake's frustrations, they just arent experiencing the same level of emotional attachment because there wasn't there mashing the button so that they don't let Snake down and it shows in their NC17 smutfest.

(Anonymous) 2013-02-24 11:31 pm (UTC)(link)
You appear to be countering an argument I never made. I just said watching a game and playing a game are often not the same experience, not that this makes someone less able to be involved in the fandom or write porn or whatever.

Although I should point out that because of the series' fondness for breaking the 4th wall, familiarity with the gameplay could well improve an NC-17 Snake and Otacon smutfest. The best MGS porn I ever read was based entirely on gameplay mechanics.

Also I would argue that having angry sex to work out frustrations doesn't seem particularly in character for Snake.

(Anonymous) 2013-02-24 12:15 pm (UTC)(link)
It really depends on the game, though. Take fighting games for example. I admit I haven't played ALL THE FIGHTING GAMES, but the ones I have? Absolutely no story during the part where you push the buttons. It's all in the story mode intros and endings, possibly pre- and post-fight dialogue when the character you've chosen comes up against their arch nemesis.
Now granted, a lot of fighting games have really shitty storylines, what with their main selling point being the fighting, but that doesn't really change the fact that the story experience is entirely separate from the gaming experience.

Another example where I don't think playing is strictly necessary is the Ace Attorney series. I have personally played all the Phoenix Wright titles and the first Edgeworth game, but was unable to get my hands on Apollo Justice, so I watched a LP. Gyakuten Kenji 2 I cannot play because it hasn't been localized and I don't speak Japanese, but the first case is up on Youtube with an English translation. While I find it a tiny bit frustrating that I can't check evidence or character profiles at my leisure when I'm watching a LP, the actual story is not changed by the feeling of buttons under my thumbs.

I'll agree that in certain types of games the experience is greatly enhanced when you have a sense of control over it (or can tell when control is taken away from you to induce a feeling of helplessness). Would I have felt as bad about the wrong choices I made on my initial attempt at Mass Effect 2's suicide mission if I had just watched someone else make those same mistakes? Would that ineffectual paragon interrupt in ME3 have hurt as much if I hadn't pushed the button personally, expecting results? Probably not.

(Anonymous) 2013-02-24 05:47 pm (UTC)(link)
I'll agree that the experience may be enhanced in some cases but, using your Mass Effect example, I don't think someone necessarily has to play the game themselves to be emotionally invested in the characters or the story. Simply watching the game be played would be enough that I would say they could easily get involved in the fandom, no reason to hold not having done the game themselves against them.