Case (
case) wrote in
fandomsecrets2014-07-22 06:56 pm
[ SECRET POST #2758 ]
⌈ Secret Post #2758 ⌋
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a game about the Highway of Tears
So, basically, a white European male, writing a black American female, in a game about a series of murders of mostly Canadian First Nations women, which is ongoing and unsolved.
Anyone else think this is going to be handled really badly?
For bonus points I'm in an argument with someone who thinks the subject matter isn't offensive compared to games about fictionalized warfare. Fuck me, right?
Re: a game about the Highway of Tears
(Anonymous) 2014-07-22 11:46 pm (UTC)(link)Re: a game about the Highway of Tears
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(Anonymous) 2014-07-22 11:53 pm (UTC)(link)Re: a game about the Highway of Tears
I don't really trust this guy to have done his research. Let alone the fact that he's making a fucking game about an ongoing series of IRL murders and disappearances and given the cited influences I would not be surprised if he made some sort of magical monster be the culprit behind it. And that's just so disappointing and fucked up.
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Re: a game about the Highway of Tears
Best hope is shitty advice he was told to get more people interested in the game, that won't be reflected in the actual writing/execution. Even then it's gonna be shit, but maybe it won't be for problematic reasons and just regular bad game reasons.
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(Anonymous) 2014-07-23 12:04 am (UTC)(link)Re: a game about the Highway of Tears
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(Anonymous) 2014-07-23 12:31 am (UTC)(link)This is kinda why I'm not completely against someone making a (tasteful) game about it. There really does need to be much more awareness about the First Nation people in Canada. In short, yes, they are aboriginals that live in Canada. The problem is that they're treated horribly here. They are our poorest people. Now, there is the argument that if they could choose not to be by assimilating as Canadian citizens and use all the services that are readily available, such as welfare programs. Except I don't believe you should force them into that just so they could have a half decent life. Not after how the government has treated them in the past. It's wrong. The women that disappear in this region are largely uneducated and prostitute themselves just to survive. In truth, it's a sad state of affairs.
Re: a game about the Highway of Tears
(Anonymous) 2014-07-23 12:47 am (UTC)(link)Re: a game about the Highway of Tears
(Anonymous) - 2014-07-23 00:49 (UTC) - ExpandRe: a game about the Highway of Tears
Or to put it another, take one white male, now this guy has spent the last three years extensively researching including interviewing every First Nation person he could meet. He has put in hundreds of hours following cops and piggy back on Canadian police cases where the murder victims were First Nation women. Say he is writing about an black American FBI agent. He even flew over to J. Edgar Hoover building and shadowed FBI agents who were black women.
Now you have two other writers, one happens to be a black woman but is American and not Canadian. She hasn't done much research other than some mild skimming online about Canadian First Nation women. And you have another woman, a Canadian First Nation woman who has not even set foot in America. Her research to the FBI is also what she can find on the internet as well as from movies and television shows. She has not even met a black American in her life.
Now I ask you, out of the three who do you think would write the best book?
People don't realize how much footwork is needed to write a book. They think you just sit down and write. You have someone like Chuck Palahnuik who has said, "Yeah, it took me three weeks to write my book but a year and a half to research it." That's what good writing is like. It's a huge pile of research.
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(Anonymous) 2014-07-23 12:15 am (UTC)(link)Re: a game about the Highway of Tears
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(Anonymous) - 2014-07-23 01:11 (UTC) - ExpandRe: a game about the Highway of Tears
(Anonymous) - 2014-07-23 05:53 (UTC) - ExpandRe: a game about the Highway of Tears
Could be tasteless for sure. But the idea behind it has me interested, so I'll be playing the demo later tonight.
Re: a game about the Highway of Tears
(Anonymous) 2014-07-23 12:18 am (UTC)(link)The fact that he's making a video game about it three years after the last murder, makes me question his judgment at all.
Let's create a timed escape game based on WTC in 2004!
Re: a game about the Highway of Tears
This project though seems like an exercise in fail.
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(Anonymous) 2014-07-23 12:38 pm (UTC)(link)Re: a game about the Highway of Tears
(Anonymous) 2014-07-23 10:09 pm (UTC)(link)Thank you very much for your replies, they have really made me think about how to approach this story. I never meant to offend anyone, but I can totally understand from your replies that someone feels that way, and if so, I'm honestly sorry.
When I first heard about the Highway of Tears I was as horrified as anyone to learn that so much evil can exist, and that it repeatedly struck in a place already full of tragedy. I've read through the official Board of Inquiry report on the murders, plus a lot of articles about the events, the situation around Vancouver, the psychology of serial killers, and I've watched several documentaries, so I am aware of the poverty, drug addiction, survival sex trade, aboriginal discrimination and downright indifference and failure on the part of the RCMP in taking decisive action, especially in the Pickton case, where so much tragedy could have been avoided if they had taken it seriously.
As I read more and more about it I felt like I had to somehow raise awareness, and tell a story that at least introduces people to these events. As an outsider I concede that I do not have the personal connection to these events that would give me credibility in writing a story like this, but I would never use the outline of these events as a cheap way to create a 'cool mysterious story'. But you raise a valid point that perhaps because of that I had better no try in the first place as it risks offending people or not doing the tragedy justice. And that would be the last thing I want to do.
So in that light, I agree with the suggestions that it is better to distance myself from the real-world connection. The story in my game was already fictional, not referencing any real victims or specific cases, and set in a fictional town, so in effect the story could already stand on its own without the true story angle. I want people to be able to enjoy my game and learn something from it, without feeling personally offended by it because of the weight of a cultural trauma hanging over it.
I was also aware that the Haida people live in a slightly different region, so changing locations should also mitigate that disparity somewhat. There is only one specific fable from their heritage I am referencing, not a sweeping generalization of their culture at large or anything like that, so I have faith I can handle that well.
Do you guys think that would ease your worries, or is there more I should reconsider? Right now the game is still quite malliable, so I am 100% open to suggestions, or if someone wants to be a consultant on the narrative part to make sure I treat a subject like this with the gravitas it deserves, I'd be thankful.
New titles I'm considering: Highway of the Lost, Augier's Peak, The Forsaken. Any other suggestions are welcomed.
I hope this is a good solution, and if anyone want to discuss anything related to this or trade thoughts on the subject, feel free to comment or email me.
Regarding the feedback on game-specific stuff like art and GUI: thanks too for the kind words and the constructive criticism, I will respond more in-depth to those things once the matter of the story and subject has been resolved. I won't move forward with those things too much until I know people are content with the new direction.
Thanks,
~Tim