Case (
case) wrote in
fandomsecrets2016-01-28 06:53 pm
[ SECRET POST #3312 ]
⌈ Secret Post #3312 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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12. http://i.imgur.com/v42amcn.png
[link for anime porn ... type stuff? I'm not even sure what's going on here]
Notes:
Secrets Left to Post: 00 pages, 000 secrets from Secret Submission Post #473.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ], [ 1 - posted twice ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

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(Anonymous) 2016-01-29 12:02 am (UTC)(link)From the perspective of a company whose job it is to make money, that's more difficult.
I'm not absolving the companies, but there's a financial reality there.
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(Anonymous) 2016-01-29 12:07 am (UTC)(link)52% of gamers may be women, but if you're making a triple A FPS, 52% of your players are not going to be women. Not every game company makes every kind of game.
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(Anonymous) 2016-01-29 12:52 am (UTC)(link)no subject
(Anonymous) 2016-01-29 07:08 pm (UTC)(link)You have... not even the slightest clue how much an additional female storyline on an AAA game would cost, right? If a game company has reason to believe that the majority of the people playing their game is male, they will often not run the risk of creating games that might possibly not appeal to that majority and that includes the protagonist's gender. As soon as including a minority of players comes at the potential cost of excluding the majority, a lot of companies are not willing to take the risk.
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(Anonymous) 2016-01-29 12:12 am (UTC)(link)The numbers even out vastly, then.
And are completely inaccurate to the state of gender dynamics in gaming.
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(Anonymous) 2016-01-29 12:53 am (UTC)(link)no subject
(Anonymous) 2016-01-29 01:15 am (UTC)(link)no subject
(Anonymous) 2016-01-29 06:56 am (UTC)(link)I'd post it as a secret but I don't hide this: I'm a dude and I love dress-up doll games. It's fun to make outfits and things. Only problem is that once you make the doll, you can't do anything else with it. That's why I play F2P MMOs for a week and then forget about them. No joke.
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(Anonymous) 2016-01-29 12:21 am (UTC)(link)no subject
(Anonymous) 2016-01-29 12:54 am (UTC)(link)There are actual games on phones. It's the new field. It's where the first consoles were a decade ago. It's our turn to get off the kids' lawn.
OT but...
(Anonymous) 2016-01-29 01:49 am (UTC)(link)Do I not know what a console is, because I'm pretty sure they've been around way longer than 10 years?
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+1
(Anonymous) 2016-01-29 03:37 am (UTC)(link)Re: +1
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(Anonymous) 2016-01-29 04:07 am (UTC)(link)no subject
(I acutally read a very intresting article about this some time ago, where a women talks to her sister about how from a certain age onwards they felt games weren't made for them. I'll try and find it, but if someone else has a link....)
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(Anonymous) 2016-01-29 12:25 am (UTC)(link)On a narrow scale of one company, are you going to be the one that takes the risk? How many will fail before the big bust happens, and are you willing to risk being one of them with shareholders breathing down your neck?
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(Anonymous) 2016-01-29 12:29 am (UTC)(link)Expecting a huge company to spend tons of money and losing it all by doing so is unreasonable.
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After all that is a phenonmenon that is known from a lot of branches; movies, comics, comedy, etc. When Catwomen does badly the reason is that female lead superhero movies have no market, when Batman and Robin bombs the reason is that the market is bad and so on.
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(Anonymous) 2016-01-29 12:42 am (UTC)(link)(no subject)
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(Anonymous) - 2016-01-29 01:12 (UTC) - Expandno subject
http://boingboing.net/2015/08/08/no-girl-wins-three-ways-women.html
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(Anonymous) 2016-01-29 12:34 am (UTC)(link)It's possible that widening your demographic could help, but historically, that's a risk. Marketers will point at Beyond Good & Evil and Mirror's Edge, neither of which met sales expectations despite being outstanding games, and shrug their shoulders. I like to believe that they'd be wrong, but marketing and financial are never going to put "rightness" ahead of locking down profitability.
It's rubbish, but corporate will tell them that female protagonists are a risk that can't be eaten. It's the same reason that AAA games have cookie-cutter gameplay, dull interchangeable protagonists, predictable twists and highly streamlined immediacy in the gameplay.
"Is that a risk? Cool, take it somewhere else."
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(Anonymous) 2016-01-29 12:36 am (UTC)(link)See also: Big-budget movies that absolutely refuse to feature a female lead.
The massive inflation of budgets has created irrational risk aversion. There's a cargo cult of pointing at what has worked in the past as being the "safe option", and refusing to deviate from that by more than some minimum necessary amount.
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While this argument might hold up when looking at the bigger picture, it doesn't when you look at the development history of so many games. The reasons companies give for the lack of female options, or sexist outfits or and story lines range from bad to laughable. I firmly believe that doing better in these departments would lead to a bigger number of women that are intrested in games, while not overly alienateing the existing male customer base.
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(Anonymous) - 2016-01-29 01:00 (UTC) - Expand(no subject)
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