Case (
case) wrote in
fandomsecrets2012-10-01 06:20 pm
[ SECRET POST #2099 ]
⌈ Secret Post #2099 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Secrets Left to Post: 04 pages, 085 secrets from Secret Submission Post #300.
Secrets Not Posted: [ 0 - broken links ], [ 1 2 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ], [ 1 - pretty much unreadable ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

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(Anonymous) 2012-10-01 10:29 pm (UTC)(link)no subject
(Anonymous) 2012-10-01 11:02 pm (UTC)(link)wat
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(Anonymous) 2012-10-02 12:40 am (UTC)(link)(no subject)
(Anonymous) - 2012-10-02 00:49 (UTC) - Expand(no subject)
(Anonymous) - 2012-10-02 05:31 (UTC) - Expandno subject
Actually... yeah I don't really think this comment is true at all.
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(Anonymous) 2012-10-02 03:16 am (UTC)(link)no subject
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(Anonymous) 2012-10-01 10:34 pm (UTC)(link)And even though it's cartoon we all know how much of a joy it was for Link to have a voice. :P
Only game I really like where the protagonists talk are games where you're able to choose what they say or how you play the game affects how they talk. Like Shepard in ME or Harry Mason in Silent Hill: Shattered Memories.
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(Anonymous) 2012-10-01 10:52 pm (UTC)(link)no subject
(Anonymous) 2012-10-01 10:39 pm (UTC)(link)no subject
(Anonymous) 2012-10-02 01:47 am (UTC)(link)no subject
Mario, the Links from N64 and onwards, and whatever, I like them because they're expressive without dialogue.
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(And thus we learnt that Skyward Sword Link has deadpan snarker tendencies. "Nice hair." "Am I late?" "What shoulders?")
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if it's just a 100% blank slate character, i usually dont get too emotionally invested in the character im playing
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(Anonymous) 2012-10-01 11:21 pm (UTC)(link)no subject
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But to talk about non-talking ones I always feel connected to them in a way that is different from talking ones. Because non-talking ones don't talk I have to make up their thoughts or their "voice" so they end up more like me. They are more an extension of myself, a really cool extension, but still an extension. This rarely happens with talking ones.
Ah, sorry I rambled. I just meant to say that I love both, I just love them differently.
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(Anonymous) 2012-10-02 01:30 am (UTC)(link)Pretty much how I approach them.
I like the talkers as a character, like any other talking character in the game (well, assuming I enjoy their personality). I like the non-talkers, because they're kind of like an alter-ego of me, yet at the same time I usually see them as their own person, too, somehow.
So talkers, I feel more like I'm just there for the ride, or story, or whatever you want to call it, even as I control them, but the non-talkers, the adventure feels a little more personal, like it's actually me along with The Hero(ine), taking on this quest to save stuff.
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(Anonymous) 2012-10-02 01:48 am (UTC)(link)I don't know what's wrong with me. I've just...always wanted him to talk. Really, really badly.
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(Anonymous) 2012-10-02 03:56 pm (UTC)(link)Of course, that doesn't keep me from worrying about who they'd cast. I remember when Square started casting actors for Final Fantasy characters from originally silent games into their voiced sequels and spin-offs, some of those choices were truly awful.
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Like, Portal 2? I have never felt more part of a game than when I was playing that. Everybody writes fic about Chell's character but TBH when I'm playing I just imagine she's me. %D;
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(Anonymous) 2012-10-02 10:06 am (UTC)(link)no subject
(Anonymous) 2012-10-02 07:37 pm (UTC)(link)no subject
(Anonymous) 2012-10-02 07:39 pm (UTC)(link)