Case (
case) wrote in
fandomsecrets2014-09-07 04:06 pm
[ SECRET POST #2805 ]
⌈ Secret Post #2805 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Secrets Left to Post: 03 pages, 054 secrets from Secret Submission Post #401.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

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I mean, look at FFVII with its polygons, and yet I still felt for Cloud when he was going through all the spoilers.
+1
IA. Maybe some people can't overlook certain graphics or art styles and that sucks, but there are plenty of games that look unimpressive but still hit hard when it comes to story or character moments.
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(Anonymous) 2014-09-07 11:14 pm (UTC)(link)I could take FFVII seriously because they goofy polygons weren't a conscious choice, they were literally the best they could do with the graphics at that point in time. But with things like what's pictured in the secret... yeah, I'm not sure I could take it seriously either, not when they chose such a Saturday morning cartoon-ish style for it.
OP
(Anonymous) 2014-09-07 11:41 pm (UTC)(link)But Wind Waker just consistently looked silly. It was very technically well done. The environments and effects were GORGEOUS but then I'd look at Link's enormous head on his tiny, footless body and it'd take me completely out of the moment. I didn't feel like I was playing an epic adventure and there was no sense of danger -- Link smashed up against walls or bounced out of fire like a cartoon character. It leeched the seriousness completely out of the game.
Which is a pity because I've seen some great cel-shading done -- like No More Heroes or Prince of Persia. But Wind Waker always irritated me.
Re: OP
(Anonymous) 2014-09-08 02:00 am (UTC)(link)But I also think a lot of Zelda concept art is super ugly, OOT being one of them (in spite of loving the game.) Wind Waker is one of the few where I can say I love the art without adding an addendum to that love. I could see an argument for WW not being as creepy as some Zelda games, but I felt like the adventure was still there.
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(Anonymous) 2014-09-07 08:49 pm (UTC)(link)no subject
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(Anonymous) 2014-09-07 09:54 pm (UTC)(link)no subject
(Anonymous) 2014-09-07 10:15 pm (UTC)(link)Wow. Fuck off.
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(Anonymous) 2014-09-07 10:21 pm (UTC)(link)no subject
(Anonymous) 2014-09-07 11:24 pm (UTC)(link)no subject
(Anonymous) 2014-09-07 11:50 pm (UTC)(link)Did you also miss the part where I was talking about Nintendo taking a left handed character and making him a righty so righties didn't feel put out that whatever they did on the wii wasn't exactly what the character did onscreen? We all know that you can play with either hand. It was just a dick move to change something so ingrained in a character that has been around since the mid-80s because of something so stupid.
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(Anonymous) 2014-09-08 12:10 am (UTC)(link)I hate to point this out, but the majority of people are right-handed. It's a matter of pragmatism on Nintendo's part designing what will work for most people.
Different Left-Handed Anon
(Anonymous) - 2014-09-08 20:45 (UTC) - Expandno subject
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(Anonymous) 2014-09-08 01:52 am (UTC)(link)You can't be too picky about art in Zelda, it does cool things but it's still nintento and art is never their number 1 priority. Even the more "realistic" Zelda styles are not any better in terms of character expression, there were a few times in both Twilight Princess and Skyward Sword where I could not take things seriously because of how the model looked or was animated.
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(Anonymous) 2014-09-08 06:56 am (UTC)(link)no subject
(Anonymous) 2014-09-08 09:25 am (UTC)(link)no subject
In general WW felt more like a whimsical story and less like a serious one than other Zelda games, anyway. It didn't give me The Big Feels the way some of the other games have, but it was a fun play.