case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2013-05-20 06:46 pm

[ SECRET POST #2330 ]


⌈ Secret Post #2330 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

01.


__________________________________________________



02.


__________________________________________________



03.


__________________________________________________



04.


__________________________________________________



05.


__________________________________________________



06.


__________________________________________________



07.


__________________________________________________



08.


__________________________________________________



09.


__________________________________________________



10.


__________________________________________________



11.


__________________________________________________



12.


__________________________________________________



13.


__________________________________________________



14.


__________________________________________________



15.


__________________________________________________




















Notes:

Secrets Left to Post: 03 pages, 068 secrets from Secret Submission Post #333.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2013-05-20 11:02 pm (UTC)(link)
Have you considered talking to her in a mature, adult way about the fact that you have different preferences in elfgames? Maybe you could change some things up or at least come to a better understanding of where everyone's coming from.
(reply from suspended user)

OP here: I don't know what "elfgames" are

(Anonymous) 2013-05-21 01:41 am (UTC)(link)
My problem is all the others in the group love the way she does things and she's really more a friend by proxy (my best friend forever's friend) and I don't want to ruin it for the rest of the group by making waves. The last time "drama" came up in a game of hers (read: a couple of people didn't like the way it was going, not enough combat, "clues" were buried under too many OC chain, etc) the whole group exploded. So I am really nervous about suggesting she change just about everything about how she GM's just to make me happy. I know she'll take it as a personal attack and it isn't worth it. When she asks for suggestions I suggest game systems with which I am familiar that have a dice system in place. I am usually outvoted for a story set in a popular tv show universe with no real rules on how to do things.

I just don't like her style. There's nothing, objectively, wrong with it, I just don't like it.

I have another group I game with and enjoy greatly but I hang out with this group because of this new BFF. I like spending time with her, she likes spending time with this other her, and she likes GMing.

Re: OP here: I don't know what "elfgames" are

(Anonymous) - 2013-05-21 02:37 (UTC) - Expand
insanenoodlyguy: (Default)

[personal profile] insanenoodlyguy 2013-05-20 11:22 pm (UTC)(link)
No, there's nothing wrong with that. Just cause you're unlucky at the gaem doesn't mean you don't want to play it. First responder has it right. You gotta let her know. Maybe you could GM sometime.
tenebrais: (Default)

[personal profile] tenebrais 2013-05-20 11:23 pm (UTC)(link)
Does she use a game system, or is it literally just describing what happens to each other?

There's systems that come closer to collaborative storytelling than things like D&D without sacrificing the chance of failure; maybe you could get her into one of those.
Edited 2013-05-20 23:23 (UTC)

OP here

(Anonymous) 2013-05-21 01:47 am (UTC)(link)
There is no real system. Technically we roll for a few things, like who's the first to notice something, but I've never rolled to see who I've bested in a fight or tricked or anything. I'm not really sure how it works. I guess she just decided who wins based on how "good" she knows the characters are at something. Then again, I've never not "won" a thing or succeeded at a thing.
dethtoll: (Default)

[personal profile] dethtoll 2013-05-20 11:39 pm (UTC)(link)
Technically I kind of understand where you're coming from, but oh god whenever I see someone complaining about how a tabletop game is being run I just have to link to this.

(Anonymous) 2013-05-21 12:21 am (UTC)(link)
Wow, that's... uh... huh. I don't know what to say about that.
ariakas: (Default)

[personal profile] ariakas 2013-05-21 06:48 am (UTC)(link)
Players like the abuse. While a TPK hurts for the moment, they become the best and most-told stories years down the road.

...This is why we love Dark Souls, I think.
sabotabby: (jetpack)

[personal profile] sabotabby 2013-05-20 11:53 pm (UTC)(link)
I'm the opposite; in our games, we hardly ever roll unless it's combat (we do have character sheets that we use extensively, though) and I love it. I'm way more into narrative than stats. But I think a lot depends on the game, and of course whether the GM is going to say, "No, actually you can't do that."

(Anonymous) 2013-05-21 12:21 am (UTC)(link)
are there gaming groups near where you live? you could join one to get your gaming fix and then just join your friends for lighthearted fun once you've gotten your fix of action in role play

OP here

(Anonymous) 2013-05-21 01:54 am (UTC)(link)
::blush:: I kind of do that already. I just wish I could get my BFF to do stuff with her (and me...) besides game. That would be perfect because mostly I'm just bored now. Even board games would be preferable. We'd have the most amazingly terrible games of Risk ever, I just know it.

(Anonymous) 2013-05-21 12:41 am (UTC)(link)
I'm all for rules light but that's just...how is that interesting? You suceed all the time? Some of the best moments I've been through have been failure.

Also, I think we're dice soul-mates. I've done the same. T_T
truxillogical: (Default)

[personal profile] truxillogical 2013-05-21 01:03 am (UTC)(link)
See, I like rolling-lite, which is why I've never gotten super into a D&D campaign, but I enjoyed the heck out of White Wolf when we played that set-up.

But I've had a few games, the seriously-just-for-lols kind, that were mostly us talking and a single 7-sider to role if anyone was doing anything tricky.

I can't imagine taking the dice out of the game entirely. As someone said upthread--some of my most spectacular (or at least memorable) moments have come from evil dice.

(Anonymous) 2013-05-21 01:38 am (UTC)(link)
How do you determine what happens though? I mean assuming there's some sort of PvP or PvNPC conflict, how do you say who "won"? Is it just the DM's call?

Personally I do prefer "no kill" D&D games. There's plenty of other ways to punish overzealous players without wiping out a character they might be overly fond of.

(no subject)

(Anonymous) - 2013-05-21 01:51 (UTC) - Expand

(no subject)

(Anonymous) - 2013-05-21 04:50 (UTC) - Expand
manifold: Mistakes are proof that you are trying. (mistakes)

[personal profile] manifold 2013-05-21 01:47 am (UTC)(link)
Man, I am completely with you on this. No dice? NO DICE.

The random element doesn't just add the possibility of failure; it adds an element of surprise. Even the kind of WILD UNEXPECTED SUCCESS from rolling a 20 on something as mundane as a spot check can lead to a session that's memorable for years to come.

Sitting around talking? Not quite the same thrill. (But if the snacks are awesome, it beats internet RP hands down.)

(no subject)

[personal profile] math_camel - 2013-05-21 02:04 (UTC) - Expand
math_camel: the symbol for an angstrom (Default)

[personal profile] math_camel 2013-05-21 02:09 am (UTC)(link)
Ok, so I have this pet peeve. I dislike how people will explain their attack in heavy detail like, "and then I roundhouse kick him to the face while bringing my sword up into his face so I can spear it right through his mouth for an instant kill".

No! You claim your intention, "I hit it!" roll the dice and then tell us how it went down. If you crit then yeah, you get to go Bruce Lee meets Lancelot on its ass. If you fumble you tell us how. If you just hit then you can describe it modestly. It's pretty annoying to listen to you recount an over the top action scene only to do 3 points of damage.

I would probably not enjoy your group.

Dice rolls make the best games!

(Anonymous) 2013-05-21 03:37 am (UTC)(link)
I can fucking fumble a coup de gras and cut off my own finger. Who does that?

One of our most memorable D&D games was when our paladin and his horse were pursuing a bad guy, and the paladin got out his lance and prepared to skewer the guy.

He fumbled. He rolled a critical, hit friend. The only 'friend' near him was the horse.

So our paladin ended up taking out his own horse, then fumbled his recovery and knocked himself out with his own sword. The bad guy got away, of course.

We STILL talk about that game!

Re: Dice rolls make the best games!

(Anonymous) - 2013-05-24 10:48 (UTC) - Expand

Re: Dice rolls make the best games!

(Anonymous) - 2013-05-21 18:03 (UTC) - Expand

Re: Dice rolls make the best games!

(Anonymous) - 2013-05-21 18:08 (UTC) - Expand
ariakas: (man walks on fucking moon)

[personal profile] ariakas 2013-05-21 03:49 am (UTC)(link)
It's really, really, really fucking hard to find an entire group of people who not only get along, but enjoy tabletop RPing in the same way. My own group struggled with this for years, until it was only a handful of us who remained.

Some people love RP-intensive diceless; others love pure a pure tactics game and hardly act out their "character" at all. Most people are somewhere in between. But that "in between" is such a vast swath with myriad iterations that... yeah, it's tough.

If you really don't enjoy it, though, and you think talking to the GM about it would only result in all drama and no change, then there's no point in showing up, is there? Hang out with your friends in a different context.

(Anonymous) 2013-05-21 07:00 am (UTC)(link)
Wow, I had no idea so many people don't know about freeform RPing haha. There are many ways to play and calling it collaborative writing...It may be what your group is like but most freeform RPGs aren't collaborative writing. But if the GM is shitty it's hard to enjoy a game.

(no subject)

[personal profile] feathercircle - 2013-05-21 12:43 (UTC) - Expand
pts: (Avatar: China Mieville)

[personal profile] pts 2013-05-21 02:10 pm (UTC)(link)
Sounds like you're a gamist or a simulationist playing a narrativist game. No wonder you're frustrated.

(Anonymous) 2013-05-21 03:19 pm (UTC)(link)
If everyone else likes it, then maybe it's time to just find a different group? There's nothing wrong with this.

(Anonymous) 2013-05-22 12:02 am (UTC)(link)
lol, I feel your fail!dice pain.. it once took me three tries to kill someone who was passed out.
ext_18500: My non-fandom OC Oraania. She's crazy. (Default)

[identity profile] mimi-sardinia.livejournal.com 2013-05-24 10:01 pm (UTC)(link)
That sounds like playing an online role-play (as in the sort played on mailing lists, journals and twitter), but over a table-top.