Case (
case) wrote in
fandomsecrets2013-08-20 06:58 pm
[ SECRET POST #2422 ]
⌈ Secret Post #2422 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
01.

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02.

[The Mortal Instruments]
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03.

[Harry Potter]
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04.

[Journey]
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05.

[Claire Danes/Homeland]
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06.

[Mortal Kombat]
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07.

[Pacific Rim]
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08.

[Pacific Rim]
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09.

[Reign]
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10.

[Arrested Development]
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11.

[Supernatural, Scottie Thompson]
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12.

[Man From U.N.C.L.E]
Notes:
Secrets Left to Post: 02 pages, 038 secrets from Secret Submission Post #346.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 1 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

When to start over a Sim?
(Anonymous) 2013-08-20 11:42 pm (UTC)(link)The pro to deleting is that it's just pre-series college, and he hasn't even gone on a date with Claire, let alone kiss her, and they're kind of on the outs right now while she dates bad boy Shane Bertino.
The cons are that he's already friends with Cam and Mitch and he's gone through this whole story where he's pined for Claire, changed himself to look more like Shane, which only pushed her away, argued with her, and has just started to make friends with the Llama and a cheerleader who are helping him find his school spirity, dorky self -- which ultimately will draw Claire to him after she realizes Shane is a cheating horndog.
That's too much to throw away over a pair of blue eyes, right? Also, I don't do mods or any cheat that requires boolprop and I don't have the Open for Business EP, so that is not advice that will help me decide.
Re: When to start over a Sim?
(Anonymous) 2013-08-20 11:47 pm (UTC)(link)Re: When to start over a Sim?
(Anonymous) 2013-08-20 11:56 pm (UTC)(link)Re: When to start over a Sim?
(Anonymous) 2013-08-20 11:57 pm (UTC)(link)that's the one i use on sims 3...
Re: When to start over a Sim?
(Anonymous) 2013-08-20 11:54 pm (UTC)(link)If you're not averse to custom content that doesn't fall under mods, there are "contacts" you can get that will appear to change the eye color but are actually just makeup.
relevant: RECS for anyone interested!!
(Anonymous) 2013-08-21 12:03 am (UTC)(link)http://www.modthesims.info/d/324181 -- does the same thing, but only for one eye, so if you want eyes that are mismatched in color but not style...
Re: When to start over a Sim?
But, yeah, the 'contacts' are the much easier way, as long as you don't mind the genetics not changing. They fall under "full face" makeup, with the fairy masks the Summerdreams wear.
Re: When to start over a Sim?
32dee745-b6ce-419f-9e86-ae93802d2682 Brown (Dominant)
2d6839c5-0b7c-48a1-9c55-4bd9cc873b0f Dark Blue (Dominant)
e43f3360-3a08-4755-8b83-a0d37a6c424b Light Blue (Recessive)
0758508c-7111-40f9-b33b-706464626ac9 Grey Blue (Recessive)
51c4a750-c9f4-4cfe-801c-898efc360cb7 Green (Recessive)
12d4f3e1-fdbe-4fe7-ace3-46dd9ff52b51 = Alien eyes
So just follow the tutorial and replace the string for light/dark blue eyes (whichever one you gave him) with the brown eye string!
YES!
(Anonymous) 2013-08-21 12:13 am (UTC)(link)But to answer some other questions, yes, I am playing Sims 2, and no I don't do custom content or SimPE, either. I'm just the straight-up game, EPs and SPs.
Re: YES!
(Anonymous) 2013-08-21 01:28 am (UTC)(link)Do your own thing anon, but I don't even see where that gets fun.
Re: YES!
Re: YES!
(Anonymous) 2013-08-21 02:13 am (UTC)(link)Re: YES!
Re: YES!
The two big ones mentioned in there are 'No Unlink on Delete' (to prevent dead sim character files from being corrupted when you delete/sell their graves) and 'Anti-Redundancy' (to help prevent the game from spawning a kabillion unnecessary Bon Voyage NPCs so your neighborhood file won't bloat up). Basically these just help you keep your neighborhoods in good shape.
I know what you mean, there are a lot of glitches and weird things in the game that I actually like and keep around! But there are also lots of dumb bugs that even the patches don't fix, and it's worth it to have these fixes in an otherwise modless game.
Re: YES!
(Anonymous) 2013-08-21 04:38 am (UTC)(link)Re: YES!
Except maybe for the "no respawn" mods like "anti-redundancy", which keeps the game from creating so many NPCs that the neighborhood gets overloaded. There might be others like that, but that's the only one I can think of.
Re: YES!
(Anonymous) 2013-08-21 09:10 pm (UTC)(link)